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Go Server SDK Getting Started


Initializing SDK

When initializing the Go SDK, you can choose to use Cloud or Local bucketing. The default mode is Local. To use Cloud bucketing, set the devcycle.Options setting EnableCloudBucketing to true.

package main

import (

devcycle ""

func main() {
sdkKey := os.Getenv("DEVCYCLE_SERVER_SDK_KEY")

options := devcycle.Options{
EnableEdgeDB: false,
EnableCloudBucketing: false,
EventFlushIntervalMS: 30 * time.Second,
ConfigPollingIntervalMS: 1 * time.Minute,
RequestTimeout: 30 * time.Second,
DisableAutomaticEventLogging: false,
DisableCustomEventLogging: false,

devcycleClient, err := devcycle.NewClient(sdkKey, &options)
if err != nil {
log.Fatalf("Error initializing DevCycle client: %v", err)

If using local bucketing, be sure to check the error return from creating a new Client - if the local bucketing engine fails to initialize for any reason- it'll return as an error here.

Async Initialization

Additionally, local bucketing mode supports an optional ClientEventHandler parameter which will tell the sdk to run the initialization process in a separate go routine. This can be useful if you want to wait for the client to be fully initialized before proceeding.

onInitializedChannel := make(chan api.ClientEvent)
options := devcycle.Options{
ClientEventHandler: onInitializedChannel,
// other options omitted for this example

devcycleClient, err := devcycle.NewClient(sdkKey, &options)
if err != nil {
// handle client initialization error

// At this point, the client can be safely used, but might not have downloaded configuration yet and will return default values until that completes
log.Println("DevCycle client not guaranteed to be initialized yet")

log.Println("Devcycle client initialized")