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SDKs

Overview

DevCycle has different types of SDKs, some being client-side and others being server-side. This page serves to describe the differences between these SDK types and how to handle them. Implementation and usage change depending on which type of SDK is being used.

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Check out our DevCycle SDK Sample Applications page to learn how to use our SDKs with various programming languages and frameworks.

DevCycle client-side SDKs are meant for single-user contexts. This means that the SDKs have a persistent data store for the user while the SDK is being used. Evaluation of Features happens directly on the client's device. These SDKs also include the Mobile SDKs. For more information on the difference between mobile and standard client-side SDK keys, read API and SDK keys.

The current Client-Side SDKs are:

Difference between Local and Cloud Bucketing

Local bucketing does all of the calculations locally using extremely performant Web Assembly code. The project's environment configuration is downloaded upon initialization of the SDK, and all future SDK calls will calculate values locally within the SDK. This approach will guarantee responses from the SDK in 1-10ms. The configuration will be updated at a configurable polling interval.